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QTime t;
t.start();
while(t.elapsed()<);
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QTime t;
t.start();
while(t.elapsed()<)
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QElapsedTimer t;
t.start();
while(t.elapsed()<)
QCoreApplication::processEvents();
QTest::qWait
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namespace QTest
{
inline static void qWait(int ms)
{
Q_ASSERT(QCoreApplication::instance());
QElapsedTimer timer;
timer.start();
do {
QCoreApplication::processEvents(QEventLoop::AllEvents, ms);
QTest::qSleep();
} while (timer.elapsed() < ms);
}
...
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QEventLoop eventloop;
QTimer::singleShot(, &eventloop, SLOT(quit()));
eventloop.exec();
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QTest 模åä¸çå½æ°å¾ç®åï¼windowsä¸è°ç¨Sleepï¼å ¶ä»å¹³å°è°ç¨ nanosleepï¼ï¼
void QTest::qSleep(int ms)
{
QTEST_ASSERT(ms > 0);
#ifdef Q_OS_WIN
Sleep(uint(ms));
#else
struct timespec ts = { ms / , (ms % ) * * };
nanosleep(&ts, NULL);
#endif
}
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[cpp] view plain copy
/* /internal
helper function to do thread sleeps, since usleep()/nanosleep()
aren't reliable enough (in terms of behavior and availability)
*/
static void thread_sleep(struct timespec *ti)
{
pthread_mutex_t mtx;
pthread_cond_t cnd;
pthread_mutex_init(&mtx, 0);
pthread_cond_init(&cnd, 0);
pthread_mutex_lock(&mtx);
(void) pthread_cond_timedwait(&cnd, &mtx, ti);
pthread_mutex_unlock(&mtx);
pthread_cond_destroy(&cnd);
pthread_mutex_destroy(&mtx);
}
void QThread::sleep(unsigned long secs)
{
struct timeval tv;
gettimeofday(&tv, 0);
struct timespec ti;
ti.tv_sec = tv.tv_sec + secs;
ti.tv_nsec = (tv.tv_usec * );
thread_sleep(&ti);
}