1.swpidcԴ?源码?
2.求一个能实现屏幕水波纹效果的vb代码
swpidcԴ??
VC-摄像头控制SDK源码
#include <windows.h>
#include <stdio.h>
#include <vfw.h>
#pragma comment(lib,"vfw.lib")
HWND ghWndCap ; //捕获窗的句柄
CAPDRIVERCAPS gCapDriverCaps ; //视频驱动器的能力
CAPSTATUS gCapStatus ; //捕获窗的状态
char szCaptureFile[] = "MYCAP.AVI";
char gachBuffer[];
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
LRESULT CALLBACK StatusCallbackProc(HWND hWnd,int nID,LPSTR lpStatusText)
{
if(!ghWndCap)return FALSE;//获得捕获窗的状态
capGetStatus(ghWndCap,&gCapStatus,sizeof(CAPSTATUS));//更新捕获窗的大小
SetWindowPos(ghWndCap,NULL,0,0,gCapStatus.uiImageWidth,gCapStatus.uiImageHeight,SWP_NOZORDER|SWP_NOMOVE);
if(nID==0){ //清除旧的状态信息
SetWindowText(ghWndCap,(LPSTR)"hello");
return (LRESULT)TRUE;
}//显示状态ID和状态文本
wsprintf(gachBuffer,"Status# %d: %s",nID,lpStatusText);
SetWindowText(ghWndCap,(LPSTR)gachBuffer);
return (LRESULT)TRUE;
}
LRESULT CALLBACK ErrorCallbackProc(HWND hWnd,int nErrID,LPSTR lpErrorText)
{
if(!ghWndCap)return FALSE;
if(nErrID==0)return TRUE;//清除旧的错误
wsprintf(gachBuffer,"Error# %d",nErrID);//显示错误标识和文本
MessageBox(hWnd, lpErrorText, gachBuffer,MB_OK | MB_ICONEXCLAMATION);
return (LRESULT) TRUE;
}
LRESULT CALLBACK FrameCallbackProc(HWND hWnd,LPVIDEOHDR lpVHdr)
{
FILE *fp;
fp=fopen("caram.dat","w");
if(!ghWndCap)return FALSE;//假设fp为一打开的.dat文件指针
fwrite(lpVHdr->lpData,1,lpVHdr->dwBufferLength,fp);
return (LRESULT)TRUE;
}
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR szCmdLine,int iCmdShow)
{
static TCHAR szAppName[]=TEXT("HelloWin");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style=CS_HREDRAW|CS_VREDRAW;
wndclass.lpfnWndProc=WndProc;
wndclass.cbClsExtra=0;
wndclass.cbWndExtra=0;
wndclass.hInstance=hInstance;
wndclass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName=NULL;
wndclass.lpszClassName=szAppName;
if(!RegisterClass(&wndclass))
{
MessageBox(NULL,TEXT("This program requires WindowsNT!"),szAppName,MB_ICONERROR);
return 0;
}
hwnd=CreateWindow(szAppName,TEXT("The Hello Program"),WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL,hInstance,NULL);
ShowWindow(hwnd,iCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch(message)
{
case WM_CREATE:
{
ghWndCap=capCreateCaptureWindow((LPSTR)"Capture Window",WS_CHILD|WS_VISIBLE,0,0,,,(HWND)hwnd,(int)0);
capSetCallbackOnError(ghWndCap,(FARPROC)ErrorCallbackProc);
capSetCallbackOnStatus(ghWndCap,(FARPROC)StatusCallbackProc);
capSetCallbackOnFrame(ghWndCap,(FARPROC)FrameCallbackProc);
capDriverConnect(ghWndCap,0); // 将捕获窗同驱动器连接
//获得驱动器的能力,相关的信息放在结构变量gCapDriverCaps中
capDriverGetCaps(ghWndCap,&gCapDriverCaps,sizeof(CAPDRIVERCAPS));
capPreviewRate(ghWndCap, ); // 设置Preview模式的显示速率
capPreview(ghWndCap, TRUE); //启动Preview模式
if(gCapDriverCaps.fHasOverlay) //检查驱动器是否有叠加能力
capOverlay(ghWndCap,TRUE); //启动Overlay模式
if(gCapDriverCaps.fHasDlgVideoSource)capDlgVideoSource(ghWndCap); //Video source 对话框
if(gCapDriverCaps.fHasDlgVideoFormat)capDlgVideoFormat(ghWndCap); // Video format 对话框
if(gCapDriverCaps.fHasDlgVideoDisplay)capDlgVideoDisplay(ghWndCap); // Video display 对话框
capFileSetCaptureFile( ghWndCap, szCaptureFile); //指定捕获文件名
capFileAlloc(ghWndCap, (L * L * 5)); //为捕获文件分配存储空间
capCaptureSequence(ghWndCap); //开始捕获视频序列
capGrabFrame(ghWndCap); //捕获单帧图像
}
return 0;
case WM_PAINT:
hdc=BeginPaint(hwnd,&ps);
GetClientRect(hwnd,&rect);
DrawText(hdc,TEXT("Hello,Windows!"),-1,&rect,DT_SINGLELINE|DT_CENTER|DT_VCENTER);
EndPaint(hwnd,&ps);
return 0;
case WM_DESTROY:
{
capSetCallbackOnStatus(ghWndCap,NULL);
capSetCallbackOnError(ghWndCap,NULL);
capSetCallbackOnFrame(ghWndCap,NULL);
capCaptureAbort(ghWndCap);//停止捕获
capDriverDisconnect(ghWndCap); //将捕获窗同驱动器断开
PostQuitMessage(0);
}
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
求一个能实现屏幕水波纹效果的vb代码
'补模块3文件。一个放不下。源码啥是plp源码
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
' 渲染子程序,源码orb slam源码解读将新的源码天蚕土豆书源码帧数据渲染到 lpDIBitsRender 中
' 算法:
' posx = Wave1(x-1,y)-Wave1(x+1,y)+x
' posy = Wave1(x,y-1)-Wave1(x,y+1)+y
' SourceBmp(x,y) = DestBmp(posx,posy)
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Sub WaveRender(lpWaveObject As WAVE_OBJECT)
Dim dwPosX As Long, dwPosY As Long, dwPtrSource As Long, dwPtrDest As Long, dwFlag As Long
Dim lpWave1 As Long, LineIdx As Long, LinePtr As Long
Dim lpDIBitsSource As Long, lpDIBitsRender As Long
Dim I As Long, J As Long
dwFlag = 0
With lpWaveObject
'Debug.Print "WaveRender " & .dwFlag
If (.dwFlag And F_WO_ACTIVE) = 0 Then Exit Sub
.dwFlag = .dwFlag Or F_WO_NEED_UPDATE
lpWave1 = .lpWave1
LineIdx = .dwWaveByteWidth '像素指针
For I = 1 To .dwBmpHeight - 2
For J = 0 To .dwBmpWidth - 1
'