【熊猫书院源码】【激战1源码】【带快讯源码】myeclipse导出项目源码_在myeclipse里导出源代码
1.eclipse的导代码配置、快捷键、出项出源项目导入导出、目源码常见的导代码插件或代码生成器工具
2.myeclipseå¦ä½è®¾ç½®utf-8
3.急需基于eclipse的JAVA小游戏源代码!!出项出源熊猫书院源码!目源码激战1源码
4.My eclipse
eclipse的导代码配置、快捷键、出项出源项目导入导出、目源码常见的导代码插件或代码生成器工具
欢迎来到一乐乐的博客园,本文将详细介绍eclipse的出项出源配置、快捷键、目源码项目导入导出以及常用的导代码带快讯源码插件和代码生成器工具。一、出项出源常规配置
1. 配置环境变量
2. 调整字体大小
3. 设置工作空间默认编码为UTF-8
4. 显示代码行号:便于代码阅读
5. 代码提示增强:如快捷键 'Alt+/' 用于代码提示
二、目源码常用快捷键
代码提示:'Alt+/'
打印:'sout' + 回车键
注释:'/**' + 回车键
自动导入包:'Ctrl+Shift+O'
错误修复:'Ctrl+1'
代码格式化:'Ctrl+Shift+F'
查看源码:'Alt+Left' 和 'Alt+Right' 移动光标
竖直选择代码:'Alt+Shift+A'
代码跳转:'Ctrl+T'
三、项目操作
1. 导入项目:按照eclipse的minix源码阅读导入功能进行
2. 导出项目:同样利用eclipse内置的导出功能
四、插件与工具
1. Tomcat热部署插件:在线安装,搜索Eclipse Marketplace
2. Web开发插件:同样在Marketplace搜索
3. Mybatis框架:mybatipse插件,通过Java代码或Maven插件运行Generator
4. Spring框架:sts插件
5. 自动代码生成器:Lombok,非通过Marketplace,智能客户源码需通过cmd安装
以上内容来自一乐乐的博客园,如需使用,请务必注明出处。myeclipseå¦ä½è®¾ç½®utf-8
myeclipseä¸UTF-8设置
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急需基于eclipse的JAVA小游戏源代码!!!
单人版五子棋,不用导入,直接新建一个mywindow类就行,然后把一下代码粘贴就Ok了。或者,直接用dos就可以了。。
---------------------
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class mypanel extends Panel implements MouseListener
{
int chess[][] = new int[][];
boolean Is_Black_True;
mypanel()
{
Is_Black_True = true;
for(int i = 0;i < ;i++)
{
for(int j = 0;j < ;j++)
{
chess[i][j] = 0;
}
}
addMouseListener(this);
setBackground(Color.BLUE);
setBounds(0, 0, , );
setVisible(true);
}
public void mousePressed(MouseEvent e)
{
int x = e.getX();
int y = e.getY();
if(x < || x > + ||y < || y > +)
{
return;
}
if(chess[x/-1][y/-1] != 0)
{
return;
}
if(Is_Black_True == true)
{
chess[x/-1][y/-1] = 1;
Is_Black_True = false;
repaint();
Justisewiner();
return;
}
if(Is_Black_True == false)
{
chess[x/-1][y/-1] = 2;
Is_Black_True = true;
repaint();
Justisewiner();
return;
}
}
void Drawline(Graphics g)
{
for(int i = ;i <= ;i += )
{
for(int j = ;j <= ; j+= )
{
g.setColor(Color.WHITE);
g.drawLine(i, j, i, );
}
}
for(int j = ;j <= ;j += )
{
g.setColor(Color.WHITE);
g.drawLine(, j, , j);
}
}
void Drawchess(Graphics g)
{
for(int i = 0;i < ;i++)
{
for(int j = 0;j < ;j++)
{
if(chess[i][j] == 1)
{
g.setColor(Color.BLACK);
g.fillOval((i + 1) * - 8, (j + 1) * - 8, , );
}
if(chess[i][j] == 2)
{
g.setColor(Color.WHITE);
g.fillOval((i + 1) * - 8, (j + 1) * - 8, , );
}
}
}
}
void Justisewiner()
{
int black_count = 0;
int white_count = 0;
int i = 0;
for(i = 0;i < ;i++)//横向判断
{
for(int j = 0;j < ;j++)
{
if(chess[i][j] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i][j] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i < ;i++)//竖向判断
{
for(int j = 0;j < ;j++)
{
if(chess[j][i] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[j][i] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i < 7;i++)//左向右斜判断
{
for(int j = 0;j < 7;j++)
{
for(int k = 0;k < 5;k++)
{
if(chess[i + k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i + k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
for(i = 4;i < ;i++)//右向左斜判断
{
for(int j = 6;j >= 0;j--)
{
for(int k = 0;k < 5;k++)
{
if(chess[i - k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i - k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
}
void Clear_Chess()
{
for(int i=0;i<;i++)
{
for(int j=0;j<;j++)
{
chess[i][j]=0;
}
}
repaint();
}
public void paint(Graphics g)
{
Drawline(g);
Drawchess(g);
}
public void mouseExited(MouseEvent e){ }
public void mouseEntered(MouseEvent e){ }
public void mouseReleased(MouseEvent e){ }
public void mouseClicked(MouseEvent e){ }
}
class myframe extends Frame implements WindowListener
{
mypanel panel;
myframe()
{
setLayout(null);
panel = new mypanel();
add(panel);
panel.setBounds(0,, , );
setTitle("单人版五子棋");
setBounds(, , , );
setVisible(true);
addWindowListener(this);
}
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
public void windowDeactivated(WindowEvent e){ }
public void windowActivated(WindowEvent e){ }
public void windowOpened(WindowEvent e){ }
public void windowClosed(WindowEvent e){ }
public void windowIconified(WindowEvent e){ }
public void windowDeiconified(WindowEvent e){ }
}
public class mywindow
{
public static void main(String argc [])
{
myframe f = new myframe();
}
}
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