1.c语言俄罗斯方块代码
2.求一份用C语言编写的俄罗俄罗俄罗斯方块的源代码!
3.俄罗斯方块C语言代码实现大全
4.C语言中的斯方斯方俄罗斯方块
c语言俄罗斯方块代码
#include <stdio.h>
#include <dos.h>
#include <conio.h>
#include <graphics.h>
#include <stdlib.h>
#ifdef __cplusplus
#define __CPPARGS ...
#else
#define __CPPARGS
#endif
#define MINBOXSIZE /* 最小方块的尺寸 */
#define BGCOLOR 7 /* 背景着色 */
#define GX
#define GY
#define SJNUM /* 每当玩家打到一万分等级加一级*/
/* 按键码*/
#define VK_LEFT 0x4b
#define VK_RIGHT 0x4d
#define VK_DOWN 0x
#define VK_UP 0x
#define VK_HOME 0x
#define VK_END 0x4f
#define VK_SPACE 0x
#define VK_ESC 0xb
#define VK_ENTER 0x1c0d
/* 定义俄罗斯方块的方向(我定义他为4种)*/
#define F_DONG 0
#define F_NAN 1
#define F_XI 2
#define F_BEI 3
#define NEXTCOL /* 要出的下一个方块的纵坐标*/
#define NEXTROW /* 要出的下一个方块的横从标*/
#define MAXROW /* 游戏屏幕大小*/
#define MAXCOL
#define SCCOL /*游戏屏幕大显示器上的相对位置*/
#define SCROW
int gril[][]; /* 游戏屏幕坐标*/
int col=1,row=7; /* 当前方块的横纵坐标*/
int boxfx=0,boxgs=0; /* 当前寺块的形壮和方向*/
int nextboxfx=0,nextboxgs=0,maxcol=;/*下一个方块的形壮和方向*/
int minboxcolor=6,nextminboxcolor=6;
int num=0; /*游戏分*/
int dj=0,gamedj[]={ ,,,,,8,6,4,2,1};/* 游戏等级*/
/* 以下我用了一个3维数组来纪录方块的最初形状和方向*/
int boxstr[7][4][]={ {
{ 1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{ 0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{ 1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{ 0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},
{
{ 0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{ 1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{ 0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{ 1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},
{
{ 1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
{ 1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{ 1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{ 0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},
{
{ 1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},
{ 1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{ 0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},
{ 1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},
{
{ 0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{ 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{ 0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{ 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},
{
{ 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{ 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{ 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{ 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},
{
{ 0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},
{ 1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{ 0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},
{ 0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}
};
/* 随机得到当前方块和下一个方块的形状和方向*/
void boxrad(){
minboxcolor=nextminboxcolor;
boxgs=nextboxgs;
boxfx=nextboxfx;
nextminboxcolor=random()+1;
if(nextminboxcolor==4||nextminboxcolor==7||nextminboxcolor==8)
nextminboxcolor=9;
nextboxfx=F_DONG;
nextboxgs=random(7);
}
/*初始化图形模试*/
void init(int gdrive,int gmode){
int errorcode;
initgraph(&gdrive,&gmode,"e:\\tc");
errorcode=graphresult();
if(errorcode!=grOk){
printf("error of: %s",grapherrormsg(errorcode));
exit(1);
}
}
/* 在图形模式下的清屏 */
void cls()
{
setfillstyle(SOLID_FILL,0);
setcolor(0);
bar(0,0,,);
}
/*在图形模式下的高级清屏*/
void clscr(int a,int b,int c,int d,int color){
setfillstyle(SOLID_FILL,color);
setcolor(color);
bar(a,b,c,d);
}
/*最小方块的绘制*/
void minbox(int asc,int bsc,int color,int bdcolor){
int a=0,b=0;
a=SCCOL+asc;
b=SCROW+bsc;
clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);
if(color!=BGCOLOR){
setcolor(bdcolor);
line(a+1,b+1,a-1+MINBOXSIZE,b+1);
line(a+1,b+1,a+1,b-1+MINBOXSIZE);
line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);
line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);
}
}
/*游戏中出现的文字*/
void txt(int a,int b,char *txt,int font,int color){
setcolor(color);
settextstyle(0,0,font);
outtextxy(a,b,txt);
}
/*windows 绘制*/
void win(int a,int b,int c,int d,int bgcolor,int bordercolor){
clscr(a,b,c,d,bgcolor);
setcolor(bordercolor);
line(a,b,c,b);
line(a,b,a,d);
line(a,d,c,d);
line(c,b,c,d);
}
/* 当前方块的绘制*/
void funbox(int a,int b,int color,int bdcolor){
int i,j;
int boxz[4][4];
for(i=0;i<;i++)
boxz[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(boxz[i][j]==1)
minbox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);
}
/*下一个方块的绘制*/
void nextfunbox(int a,int b,int color,int bdcolor){
int i,j;
int boxz[4][4];
for(i=0;i<;i++)
boxz[i/4][i%4]=boxstr[nextboxgs][nextboxfx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(boxz[i][j]==1)
minbox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);
}
/*时间中断定义*/
#define TIMER 0x1c
int TimerCounter=0;
void interrupt ( *oldhandler)(__CPPARGS);
void interrupt newhandler(__CPPARGS){
TimerCounter++;
oldhandler();
}
void SetTimer(void interrupt (*IntProc)(__CPPARGS)){
oldhandler=getvect(TIMER);
disable();
setvect(TIMER,IntProc);
enable();
}
/*由于游戏的规则,消掉都有最小方块的块c块源ipa源码一行*/
void delcol(int a){
int i,j;
for(i=a;i>1;i--)
for(j=1;j<;j++){
minbox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR);
gril[i][j]=gril[i-1][j];
if(gril[i][j]==1)
minbox(j*MINBOXSIZE,i*MINBOXSIZE,minboxcolor,0);
}
}
/*消掉所有都有最小方块的行*/
void delete(){
int i,j,zero,delgx=0;
char *nm="";
for(i=1;i<;i++){
zero=0;
for(j=1;j<;j++)
if(gril[j]==0)
zero=1;
if(zero==0){
delcol(i);
delgx++;
}
}
num=num+delgx*delgx*;
dj=num/;
sprintf(nm,"%d",num);
clscr(,,,,4);
txt(,,"Number:",1,);
txt(,,nm,1,);
}
/*时间中断结束*/
void KillTimer(){
disable();
setvect(TIMER,oldhandler);
enable();
}
/* 测试当前方块是否可以向下落*/
int downok(){
int i,j,k=1,a[4][4];
for(i=0;i<;i++)
a[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(a[j] && gril[col+i+1][row+j])
k=0;
return(k);
}
/* 测试当前方块是否可以向左行*/
int leftok(){
int i,j,k=1,a[4][4];
for(i=0;i<;i++)
a[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(a[j] && gril[col+i][row+j-1])
k=0;
return(k);
}
/* 测试当前方块是否可以向右行*/
int rightok(){
int i,j,k=1,a[4][4];
for(i=0;i<;i++)
a[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(a[j] && gril[col+i][row+j+1])
k=0;
return(k);
}
/* 测试当前方块是否可以变形*/
int upok(){
int i,j,k=1,a[4][4];
for(i=0;i<4;i++)
for(i=0;i<;i++)
a[i/4][i%4]=boxstr[boxgs][boxfx+1][i];
for(i=3;i>=0;i--)
for(j=3;j>=0;j--)
if(a[j] && gril[col+i][row+j])
k=0;
return(k);
}
/*当前方块落下之后,给屏幕坐标作标记*/
void setgril(){
int i,源码j,a[4][4];
funbox(0,0,minboxcolor,0);
for(i=0;i<;i++)
a[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(a[j])
gril[col+i][row+j]=1;
col=1;row=7;
}
/*游戏结束*/
void gameover(){
int i,j;
for(i=;i>0;i--)
for(j=1;j<;j++)
minbox(j*MINBOXSIZE,i*MINBOXSIZE,2,0);
txt(,,"Game Over",3,);
}
/*按键的设置*/
void call_key(int keyx){
switch(keyx){
case VK_DOWN: { /*下方向键,横坐标加一。代码mysql insert 源码*/
if(downok()){
col++;
funbox(0,俄罗俄罗vb 画笔 源码0,minboxcolor,0);}
else{
funbox(0,0,minboxcolor,0);
setgril();
nextfunbox(NEXTCOL,NEXTROW,4,4);
boxrad();
nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);
delete();
}
break;
}
case VK_UP: { /*上方向键,方向形状旋转度*/
if(upok())
boxfx++;
if(boxfx>3)
boxfx=0;
funbox(0,斯方斯方0,minboxcolor,0);
break;
}
case VK_LEFT:{ /*左方向键,纵坐标减一*/
if(leftok())
row--;
funbox(0,块c块源0,minboxcolor,0);
break;
}
case VK_RIGHT:{ /*右方向键,纵坐标加一*/
if(rightok())
row++;
funbox(0,源码0,minboxcolor,0);
break;
}
case VK_SPACE: /*空格键,直接落到最后可以落到的代码们置*/
while(downok())
col++;
funbox(0,0,minboxcolor,0);
setgril();
nextfunbox(NEXTCOL,NEXTROW,4,4);
boxrad();
nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);
delete();
break;
default:
{
txt(,,"worng key!",1,4);
txt(,,"Plese Enter Anly Key AG!",1,4);
getch();
clscr(,,,,BGCOLOR);
}
}
}
/*时间中断开始*/
void timezd(void){
int key;
SetTimer(newhandler);
boxrad();
nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);
for(;;){
if(bioskey(1)){
key=bioskey(0);
funbox(0,0,BGCOLOR,BGCOLOR);
if(key==VK_ESC)
break;
call_key(key);
}
if(TimerCounter>gamedj[dj]){
TimerCounter=0;
if(downok()){
funbox(0,0,BGCOLOR,BGCOLOR);
col++;
funbox(0,0,minboxcolor,0);
}
else {
if(col==1){
gameover();
getch();
break;
}
setgril();
delete();
funbox(0,0,minboxcolor,0);
col=1;row=7;
funbox(0,0,BGCOLOR,BGCOLOR);
nextfunbox(NEXTCOL,NEXTROW,4,4);
boxrad();
nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);
}
}
}
}
/*主程序开始*/
void main(void){
int i,j;
char *nm="";
init(VGA,VGAHI);
cls();
/*屏幕坐标初始化*/
for(i=0;i<=MAXCOL+1;i++)
for(j=0;j<=MAXROW+1;j++)
gril[i][j]=0;
for(i=0;i<=MAXCOL+1;i++) {
gril[i][0]=1;
gril[i][]=1;
}
for(j=1;j<=MAXROW;j++){
gril[0][j]=1;
gril[][j]=1;
}
clscr(0,0,,,);
win(1,1,,,4,);
win(SCCOL+MINBOXSIZE-2,SCROW+MINBOXSIZE-2,SCCOL+*MINBOXSIZE+2,SCROW+*MINBOXSIZE+2,BGCOLOR,0);
nextboxgs=random(8);
nextboxfx=random(4);
sprintf(nm,"%d",num);
txt(,,"Number:",1,);
txt(,,nm,1,);
txt(,,"Next Box:",1,);
timezd();
KillTimer();
closegraph();
getch();
}
求一份用C语言编写的俄罗斯方块的源代码!
俄罗斯方块C源代码#include <stdio.h>
#include <windows.h>
#include <conio.h>
#include <time.h>
#define ZL 4 //坐标增量,俄罗俄罗 不使游戏窗口靠边
#define WID //游戏窗口的宽度
#define HEI //游戏窗口的高度
int i,j,Ta,Tb,Tc; // Ta,Tb,Tc用于记住和转换方块变量的值
int a[][]={ 0}; //标记游戏屏幕各坐标点:0,1,2分别为空、方块、斯方斯方边框
int b[4]; //标记4个"口"方块:1有,块c块源notepin web 源码0无,源码类似开关
int x,代码embos源码下载y, level,score,speed; //方块中心位置的x,y坐标,游戏等级、得分和游戏速度
int flag,next; //当前要操作的方块类型序号,下一个方块类型序号
void gtxy(int m, int n); //以下声明要用到的自编函数
void gflag( ); //获得下一方块序号
void csh( ); //初始化界面
void start( ); //开始部分
void prfk ( ); //打印方块
void clfk( ); //清除方块
void mkfk( ); //制作方块
void keyD( ); //按键操作
int ifmov( ); //判断方块能否移动或变体
void clHA( ); //清除满行的方块
void clNEXT( ); //清除边框外的NEXT方块
int main( )
{ csh( );
while(1)
{ start( ); //开始部分
while(1)
{ prfk( );
Sleep(speed); //延时
clfk( );
Tb=x;Tc=flag; //临存当前x坐标和序号,以备撤销操作
keyD( );
y++; //方块向下移动
if (ifmov( )==0) { y--; prfk( ); dlHA( ); break;} //不可动放下,删行,跨出循环
}
for(i=y-2;i<y+2;i++){ if (i==ZL) { j=0; } } //方块触到框顶
if (j==0) { system("cls");gtxy(,);printf("游戏结束!"); getch(); break; }
clNEXT( ); //清除框外的NEXT方块
}
return 0;
}
void gtxy(int m, int n) //控制光标移动
{ COORD pos; //定义变量
pos.X = m; //横坐标
pos.Y = n; //纵坐标
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void csh( ) //初始化界面
{ gtxy(ZL+WID/2-5,ZL-2); printf("俄罗斯方块"); //打印游戏名称
gtxy(ZL+WID+3,ZL+7); printf("